Blue

Description:

Secret Identity: Anna Christopher
Gender: Female
Age: 19
Height: 1m60
Weight: 50kg
Eyes: Blue
Hair: Blue
Group Affiliation: Emerald City Knights
Base of Operations: Emerald Tower
Power Level: 12

Power Point Totals: Abilities 44 + Powers 92 + Advantages 5 + Skills 13 + Defenses 23 = 177

Strength 1
Agility 2
Fighting 2
Awareness 4
Stamina 2
Dexterity 6
Intellect 3
Presence 2

Initiative (AGL) +2

Offense (quick roll)
Crossbow 10
Telekinetic 6
Kinetic 6

Defense (bonus – sum – shield)
Dodge (AGL) (6) 8 (13)
Parry (FGT) (
4) 6 (11)
Fortitude (STA) (5) 7
Toughness (STA) (
0) 2 (5)
Will (AWE) (+8) 12

Skills
Acrobatics 6
Athletics 1
Close Combat 2
Deception 2
Expertise – Occultism 5
Insight 8
Perception 8
Persuasion 2
Ranged Combat – Crossbow 10
Sleight of hand 10
Stealth 2

Powers & Devices
Bow and Trick Arrows: Array (10 points plus five Alternate Effects), Easily Removable (-6 points)

  • Boxing Glove Arrow: Ranged Affliction 5 (Resisted by Fortitude; Dazed, Stunned, Incapacitated)
  • Cable Arrow: Movement 1 (Swinging) (if you get this result twice, place the Cable Arrow outside the array instead for 2 points): Cable Arrow: Movement 1 (Swinging)
  • Flare Arrow: Ranged Cumulative Affliction 5 (Resisted by Fortitude; Visually Impaired, Visually Disabled, Visually Unaware), Limited to One Sense
  • Knockout Gas Arrow: Burst Area Ranged Affliction 3 (Resisted by Fortitude; Fatigued, Exhausted, Asleep)
  • Net Arrow: Ranged Affliction 5 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Extra Condition, Limited to Two Degrees

Telekinetic
Telekinesis: Move Object 10, Accurate 4

  • Telekinetic Column: Line Area 2 (60 feet) Damage 8
    Kinetic
  • Telekinetic Hammer: Ranged Burst Area Damage 8
  • Telekinetic Snare: Ranged Cumulative Affliction 10 (Resisted by Dodge; Hindered and Vulnerable, Defenseless and Immobile), Accurate 4, Extra Condition, Limited Degree, Limited—There must be materials about to bind the target

Kinetic

  • Charge: limited to crossbow propelled bold
    Damage 8, Ricochet 4, Homing 4, Penetrating 4
  • Burst: limited to small object (2pts per rank)

Defense
Energy Shield: Enhanced Defenses 10 (Dodge 5, Parry 5); Impervious Protection 5, Sustained

Utility
Flight: Flight 7 (250 MPH)
Immunity to cold

Advantages
Trick shot artist
Precise Attack (Ranged; Cover) (ignore penalties)
Quick Draw (free action)

Contemplative
Fearless (immune to fear effect)
Trance (will → hold breath)
Ultimate Effort (Will checks) (toughness)

Complications
Identity
Motivation – responsability

Blue V2.0

Blue – PL 12

Strength 1, Stamina 2, Agility 2, Dexterity 6, Fighting 2, Intellect 3, Awareness 4, Presence 2

Advantages
Artificer, Fearless, Precise Attack (Ranged, Cover), Quick Draw, Trance, Ultimate Effort: Toughness Checks

Skills
Acrobatics 4 (6), Expertise: Magic 6 (9), Expertise: Occult 4 (7), Insight 4 (8), Perception 4 (8), Ranged Combat: Crossbow 4 (10), Ranged Combat: Telekinetic 4 (10), Sleight of Hand 4 (10)

Powers
Crossbow (Easily Removable)
Standard Arrow: Damage 10 (DC 25; Increased Range: ranged)
Flare Bolt: Cumulative Affliction 10 (Alternate; 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 20; Cumulative, Increased Range: ranged; Limited: Affect Sight)
KO Gas Bolts: Burst Area Affliction 6 (Alternate; 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 16; Burst Area: 30 feet radius sphere, DC 16, Increased Range: ranged)
Stun Bolt: Affliction 10 (Alternate; 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 20; Increased Range: ranged)
Energy Shield
Enhanced Defenses: Enhanced Trait 10 (Traits: Dodge 5 (12), Parry 5 (12))
Impervious Protection: Protection 8 (+8 Toughness; Impervious)
Flight: Flight 7 (Speed: 250 miles/hour, 0.5 miles/round)
Immunity: Immunity 1 (Environmental Condition: cold)
Telekinesis: Move Object 12 (100 tons)
Kinetic Blast: Damage 12 (Alternate; kinetic, DC 27; Increased Range: ranged)
Kinetic Bullet: Damage 8 (Alternate; projectile, DC 23; Increased Range: ranged, Multiattack; Quirk: Requires objects as ammo)
Telekinetic Column: Line Area Damage 8 (Alternate; DC 23; Line Area 2: 5 feet wide by 60 feet long, DC 18)
Telekinetic Hammer: Burst Area Damage 8 (Alternate; DC 23; Burst Area: 30 feet radius sphere, DC 18, Increased Range: ranged)
Telekinetic Snare: Cumulative Affliction 10 (Alternate; 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, DC 20; Alternate Resistance (Dodge), Cumulative, Extra Condition, Increased Range: ranged; Limited: Binding Material, Limited Degree)

Offense
Initiative +2
Flare Bolt: Cumulative Affliction 10, +10 (DC Fort 20)
Grab, +2 (DC Spec 11)
Kinetic Blast: Damage 12, +10 (DC 27)
Kinetic Bullet: Damage 8, +10 (DC 23)
KO Gas Bolts: Burst Area Affliction 6 (DC Fort 16)
Standard Arrow: Damage 10, +10 (DC 25)
Stun Bolt: Affliction 10, +10 (DC Fort 20)
Telekinesis: Move Object 12, +10 (DC 22)
Telekinetic Column: Line Area Damage 8 (DC 23)
Telekinetic Hammer: Burst Area Damage 8 (DC 23)
Telekinetic Snare: Cumulative Affliction 10, +10 (DC Dog/Fort/Will 20)
Throw, +6 (DC 16)
Unarmed, +2 (DC 16)

Languages
English

Defense
Dodge 12/7, Parry 12/7, Fortitude 10, Toughness 10, Will 12

Power Points
Abilities 44 + Powers 83 + Advantages 6 + Skills 17 (34 ranks) + Defenses 26 = 176

Bio:

Blue

M&M Emerald City Knights marion_nourrisset